This page (revision-13) was last changed on 06-Jan-2013 20:01 by Dieter Käppel

This page was created on 10-May-2009 21:58 by Dieter Käppel

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Version Date Modified Size Author Changes ... Change note
13 06-Jan-2013 20:01 2 KB Dieter Käppel to previous
12 06-Jan-2013 20:01 2 KB Dieter Käppel to previous | to last
11 04-Aug-2012 14:19 2 KB Dieter Käppel to previous | to last
10 04-Aug-2012 10:54 2 KB Dieter Käppel to previous | to last
9 22-Mar-2011 18:32 2 KB Dieter Käppel to previous | to last
8 29-Nov-2009 17:37 2 KB Dieter Käppel to previous | to last
7 01-Nov-2009 17:19 2 KB Dieter Käppel to previous | to last
6 01-Nov-2009 17:15 2 KB Dieter Käppel to previous | to last
5 01-Nov-2009 17:07 2 KB Dieter Käppel to previous | to last
4 01-Nov-2009 16:27 1 KB Dieter Käppel to previous | to last
3 01-Nov-2009 16:01 1 KB Dieter Käppel to previous | to last
2 14-May-2009 00:55 1 KB Dieter Käppel to previous | to last Gaming ==> Positioning
1 10-May-2009 21:58 1 KB Dieter Käppel to last

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At line 8 changed one line
!Faktoren
!!!Faktoren
At line 19 changed one line
!Wirkung
!!!Wirkung
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!In Gruppen
!!!Pattern
Durch [Transaktionen|Transaktionsanalyse] zwischen [Pattern] zweier Personen kann [Attraction] entstehen, wenn diese [Pattern] zueinander passen. Die [Konsonanz|Kognitive Dissonanz] der [Pattern] entscheidet über die [Attraction], da hier bestehende [Anker] bedient werden.
||Gezeigtes Pattern||Attraction Pattern
|vernünftig sein|provozieren
|stark sein|schwach fühlen lassen
|perfekt sein|fehler entblößen
|gewinnen|verlieren lassen
|anderen gefallen|missfallen
!!!In Gruppen